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No. 0974 D
Cetoddle

Cetoddle

Type
Ice
Region
Paldea · 9ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Beamer
Recommended build D
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Quick Attack → Extreme Speed

Group damage 6,227/s (2,240 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint

Group damage 6,227/s (2,240 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Body Slam Normal Physical Melee 61 296 812Power
Tackle Normal Physical Melee 47 262 719Vigor
Quick Attack Normal Physical Dash 71 298 708Sprint
Ice Shard Ice Physical Homing 36 244 704Reflexes
Ice Beam Ice Special Beam 66 248 646Power
Rapid Spin Normal Physical Spin 48 214 622Sprint
Hyper Beam Normal Special Charge 116 345 621Power
Hail Ice Special Meteor 42 193 544Reflexes
Powder Snow Ice Special Aura 50 280 504Sprint
Hyper Voice Normal Special Nova 38 170 443Reflexes
Substitute Normal Physical Turret 30 170 430Armor
Freeze-Dry Ice Special Stun 37 123 320Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Fighting×1.6
  • Rock×1.6
  • Steel×1.6

Resists

  • Ice×0.6

Sprites by

DeltaL, pi3.14. SpriteCollab, CC BY-NC 4.0.