Skip to content
PokéSurvivor Wiki
No. 0972 C
Houndstone

Houndstone

Type
Ghost
Region
Paldea · 9ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Lick → Shadow Punch
  4. Bond 3: add to the group Shadow Sneak → Shadow Claw

Group damage 7,778/s (2,798 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Lick → Shadow Punch Melee · evolves with Power
  4. Bond 3: add to the group Shadow Sneak → Shadow Claw Homing · evolves with Reflexes

Group damage 7,778/s (2,798 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Slows

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 57 332 1,283Reflexes
Body Slam Normal Physical Melee 72 349 957Power
Lick Ghost Physical Melee 62 337 926Power
Shadow Sneak Ghost Physical Homing 47 318 915Reflexes
Hex Ghost Special Chain 70 381 890Magnet
Tackle Normal Physical Melee 56 309 847Vigor
Quick Attack Normal Physical Dash 84 351 834Sprint
Rapid Spin Normal Physical Spin 57 252 732Sprint
Ominous Wind Ghost Special Vortex 73 310 721Magnet
Hyper Beam Normal Special Charge 131 389 701Power
Substitute Normal Physical Turret 35 200 506Armor
Hyper Voice Normal Special Nova 43 191 499Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Poison×0.6
  • Bug×0.6

Sprites by

baronessfaron, Emmuffin. SpriteCollab, CC BY-NC 4.0.