- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Outrage → Dragon Darts
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 9,094/s (3,271 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 9,094/s (3,271 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Outrage → Dragon Darts
- Bond 3: add to the group Ice Beam → Blizzard
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Dragon Claw | Dragon | Physical | Melee | 90 | 462 | 1,267Power |
| Outrage | Dragon | Physical | Spin | 93 | 386 | 1,078Vigor |
| Body Slam | Normal | Physical | Melee | 69 | 338 | 926Power |
| Tackle | Normal | Physical | Melee | 54 | 299 | 820Vigor |
| Quick Attack | Normal | Physical | Dash | 81 | 340 | 808Sprint |
| Dragon Rage | Dragon | Special | Beam | 90 | 341 | 785Power |
| Rapid Spin | Normal | Physical | Spin | 55 | 244 | 709Sprint |
| Hyper Beam | Normal | Special | Charge | 129 | 381 | 686Power |
| Ice Shard | Ice | Physical | Homing | 34 | 232 | 669Reflexes |
| Ice Beam | Ice | Special | Beam | 60 | 228 | 594Power |
| Hail | Ice | Special | Meteor | 39 | 178 | 501Reflexes |
| Substitute | Normal | Physical | Turret | 34 | 194 | 490Armor |
| Hyper Voice | Normal | Special | Nova | 42 | 187 | 489Reflexes |
| Powder Snow | Ice | Special | Aura | 46 | 258 | 464Sprint |
| Freeze-Dry | Ice | Special | Stun | 34 | 113 | 295Power |
| Dragon Breath | Dragon | Special | Cone | 30 | 105 | 294Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Fighting×1.6
- Rock×1.6
- Dragon×1.6
- Steel×1.6
- Fairy×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Fire×0.96
- Ice×0.96
Sprites by
Emmuffin, pi3.14, Soulja. SpriteCollab, CC BY-NC 4.0.