- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Outrage → Dragon Darts
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 11,181/s (4,022 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 11,181/s (4,022 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Outrage → Dragon Darts
- Bond 3: add to the group Ice Beam → Blizzard
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Dragon Claw | Dragon | Physical | Melee | 111 | 568 | 1,558Power |
| Outrage | Dragon | Physical | Spin | 115 | 475 | 1,325Vigor |
| Body Slam | Normal | Physical | Melee | 85 | 415 | 1,139Power |
| Tackle | Normal | Physical | Melee | 66 | 367 | 1,008Vigor |
| Quick Attack | Normal | Physical | Dash | 100 | 418 | 993Sprint |
| Dragon Rage | Dragon | Special | Beam | 106 | 398 | 917Power |
| Rapid Spin | Normal | Physical | Spin | 68 | 300 | 871Sprint |
| Ice Shard | Ice | Physical | Homing | 42 | 285 | 822Reflexes |
| Hyper Beam | Normal | Special | Charge | 150 | 446 | 802Power |
| Ice Beam | Ice | Special | Beam | 71 | 266 | 694Power |
| Substitute | Normal | Physical | Turret | 42 | 238 | 603Armor |
| Hail | Ice | Special | Meteor | 45 | 207 | 585Reflexes |
| Hyper Voice | Normal | Special | Nova | 49 | 219 | 571Reflexes |
| Powder Snow | Ice | Special | Aura | 54 | 301 | 542Sprint |
| Freeze-Dry | Ice | Special | Stun | 40 | 133 | 344Power |
| Dragon Breath | Dragon | Special | Cone | 35 | 123 | 344Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Fighting×1.6
- Rock×1.6
- Dragon×1.6
- Steel×1.6
- Fairy×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Fire×0.96
- Ice×0.96
Sprites by
G〜, pi3.14, Soulja. SpriteCollab, CC BY-NC 4.0.