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No. 0998 S
Baxcalibur

Baxcalibur

Region
Paldea · 9ª generation
Rarity
Legendary
Attack side
Physical
  • Gacha featured
Recommended build S
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 11,181/s (4,022 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 11,181/s (4,022 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 111 568 1,558Power
Outrage Dragon Physical Spin 115 475 1,325Vigor
Body Slam Normal Physical Melee 85 415 1,139Power
Tackle Normal Physical Melee 66 367 1,008Vigor
Quick Attack Normal Physical Dash 100 418 993Sprint
Dragon Rage Dragon Special Beam 106 398 917Power
Rapid Spin Normal Physical Spin 68 300 871Sprint
Ice Shard Ice Physical Homing 42 285 822Reflexes
Hyper Beam Normal Special Charge 150 446 802Power
Ice Beam Ice Special Beam 71 266 694Power
Substitute Normal Physical Turret 42 238 603Armor
Hail Ice Special Meteor 45 207 585Reflexes
Hyper Voice Normal Special Nova 49 219 571Reflexes
Powder Snow Ice Special Aura 54 301 542Sprint
Freeze-Dry Ice Special Stun 40 133 344Power
Dragon Breath Dragon Special Cone 35 123 344Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Fighting×1.6
  • Rock×1.6
  • Dragon×1.6
  • Steel×1.6
  • Fairy×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Fire×0.96
  • Ice×0.96

Sprites by

G〜, pi3.14, Soulja. SpriteCollab, CC BY-NC 4.0.