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No. 1000 A
Gholdengo

Gholdengo

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Special
As an enemy
Ranged
Recommended build A
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Mirror Shot → Steel Beam
  4. Bond 3: add to the group Hex → Poltergeist

Group damage 10,988/s (3,953 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Mirror Shot → Steel Beam Bounce · evolves with Power
  4. Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet

Group damage 10,988/s (3,953 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Mirror Shot → Steel Beam
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 70 408 1,576Reflexes
Mirror Shot Steel Special Bounce 76 378 1,283Power
Hex Ghost Special Chain 86 468 1,094Magnet
Flash Cannon Steel Special Beam 110 413 1,078Armor
Meteor Mash Steel Physical Meteor 52 339 1,041Power
Hyper Beam Normal Special Charge 193 574 1,033Power
Ominous Wind Ghost Special Vortex 90 381 885Magnet
Metal Claw Steel Physical Melee 53 304 834Power
Body Slam Normal Physical Melee 59 285 782Power
Hyper Voice Normal Special Nova 63 282 736Reflexes
Gyro Ball Steel Physical Spin 57 250 725Armor
Tackle Normal Physical Melee 45 252 692Vigor
Quick Attack Normal Physical Dash 69 287 682Sprint
Lick Ghost Physical Melee 43 230 631Power
Shadow Sneak Ghost Physical Homing 32 217 624Reflexes
Rapid Spin Normal Physical Spin 47 206 598Sprint
Substitute Normal Physical Turret 29 164 414Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ground×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.18
  • Poison×0.18
  • Bug×0.36
  • Fighting×0.48
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Psychic×0.6
  • Rock×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

baronessfaron, Deeshura, G〜. SpriteCollab, CC BY-NC 4.0.