- Start with this move Ember → Fire Blast
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Fire Spin → Sacred Fire
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 10,051/s (3,616 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Ember → Fire Blast Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 10,051/s (3,616 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Ember | Fire | Special | Projectile | 50 | 325 | 1,422Power |
| Fire Spin | Fire | Special | Orbit | 121 | 484 | 1,153Synthesis |
| Hyper Beam | Normal | Special | Charge | 195 | 578 | 1,040Power |
| Dark Pulse | Dark | Special | Nova | 83 | 351 | 902Sprint |
| Night Shade | Dark | Special | Aura | 80 | 483 | 870Synthesis |
| Body Slam | Normal | Physical | Melee | 65 | 316 | 866Power |
| Bite | Dark | Physical | Melee | 53 | 314 | 861Power |
| Night Slash | Dark | Physical | Spin | 63 | 279 | 809Sprint |
| Heat Wave | Fire | Special | Nova | 71 | 299 | 770Vigor |
| Tackle | Normal | Physical | Melee | 50 | 279 | 766Vigor |
| Quick Attack | Normal | Physical | Dash | 76 | 317 | 755Sprint |
| Hyper Voice | Normal | Special | Nova | 64 | 284 | 741Reflexes |
| Flame Charge | Fire | Physical | Dash | 72 | 300 | 712Sprint |
| Sucker Punch | Dark | Physical | Homing | 36 | 242 | 698Power |
| Rapid Spin | Normal | Physical | Spin | 52 | 228 | 662Sprint |
| Flame Wheel | Fire | Physical | Trail | 41 | 175 | 560Sprint |
| Flamethrower | Fire | Special | Cone | 61 | 200 | 537Reflexes |
| Will-O-Wisp | Fire | Special | Turret | 31 | 178 | 515Reflexes |
| Substitute | Normal | Physical | Turret | 32 | 181 | 458Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Fighting×1.6
- Ground×1.6
- Rock×1.6
Resists
- Psychic×0.3
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Ghost×0.6
- Dark×0.6
- Steel×0.6
- Bug×0.96
- Fairy×0.96
Sprites by
baronessfaron, DeltaL, pi3.14. SpriteCollab, CC BY-NC 4.0.