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No. 1005 S
Roaring Moon

Roaring Moon

Region
Paldea · 9ª generation
Rarity
Legendary
Attack side
Physical
Recommended build S
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 10,883/s (3,915 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 10,883/s (3,915 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 108 553 1,517Power
Outrage Dragon Physical Spin 112 463 1,290Vigor
Body Slam Normal Physical Melee 83 404 1,109Power
Bite Dark Physical Melee 68 402 1,103Power
Night Slash Dark Physical Spin 81 357 1,037Sprint
Tackle Normal Physical Melee 64 358 981Vigor
Quick Attack Normal Physical Dash 97 407 967Sprint
Sucker Punch Dark Physical Homing 46 311 894Power
Rapid Spin Normal Physical Spin 66 292 848Sprint
Dragon Rage Dragon Special Beam 95 359 826Power
Hyper Beam Normal Special Charge 135 401 723Power
Dark Pulse Dark Special Nova 58 244 627Sprint
Night Shade Dark Special Aura 56 336 604Synthesis
Substitute Normal Physical Turret 41 232 587Armor
Hyper Voice Normal Special Nova 44 197 515Reflexes
Dragon Breath Dragon Special Cone 32 111 310Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Fairy×2.56
  • Ice×1.6
  • Fighting×1.6
  • Bug×1.6
  • Dragon×1.6

Resists

  • Psychic×0.3
  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ghost×0.6
  • Dark×0.6

Sprites by

Emmuffin, FerMrack, pi3.14, Soulja. SpriteCollab, CC BY-NC 4.0.