- Start with this move Hyper Beam → Prismatic Laser
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Confusion → Psyshock
- Bond 3: add to the group Ice Beam → Blizzard
Group damage 7,349/s (2,644 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Hyper Beam → Prismatic Laser Charge · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Confusion → Psyshock Projectile · evolves with Reflexes
- Bond 3: add to the group Ice Beam → Blizzard Beam · evolves with Power
Group damage 7,349/s (2,644 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Hyper Beam | Normal | Special | Charge | 180 | 534 | 961Power |
| Confusion | Psychic | Special | Projectile | 30 | 195 | 851Reflexes |
| Ice Beam | Ice | Special | Beam | 85 | 319 | 832Power |
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| Hail | Ice | Special | Meteor | 54 | 249 | 701Reflexes |
| Hyper Voice | Normal | Special | Nova | 59 | 262 | 684Reflexes |
| Psybeam | Psychic | Special | Beam | 92 | 319 | 676Power |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Powder Snow | Ice | Special | Aura | 65 | 361 | 649Sprint |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Mist Ball | Psychic | Special | Homing | 31 | 212 | 612Reflexes |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Psychic | Psychic | Special | Nova | 56 | 219 | 549Magnet |
| Ice Shard | Ice | Physical | Homing | 27 | 185 | 532Reflexes |
| Psycho Cut | Psychic | Physical | Boomerang | 57 | 230 | 518Reflexes |
| Extrasensory | Psychic | Special | Shove | 77 | 277 | 500Armor |
| Freeze-Dry | Ice | Special | Stun | 48 | 159 | 413Power |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Bug×1.6
- Rock×1.6
- Ghost×1.6
- Dark×1.6
- Steel×1.6
Resists
- Ice×0.6
- Psychic×0.6
- Fighting×0.96
Sprites by
Audino, CHUNSOFT, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.