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No. 0124 D
Jynx

Jynx

Region
Kanto · 1ª generation
Rarity
Rare
Attack side
Special
As an enemy
Ranged
Recommended build D
  1. Start with this move Hyper Beam → Prismatic Laser
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Confusion → Psyshock
  4. Bond 3: add to the group Ice Beam → Blizzard

Group damage 7,349/s (2,644 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Hyper Beam → Prismatic Laser Charge · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Confusion → Psyshock Projectile · evolves with Reflexes
  4. Bond 3: add to the group Ice Beam → Blizzard Beam · evolves with Power

Group damage 7,349/s (2,644 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Slows
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Hyper Beam Normal Special Charge 180 534 961Power
Confusion Psychic Special Projectile 30 195 851Reflexes
Ice Beam Ice Special Beam 85 319 832Power
Body Slam Normal Physical Melee 55 268 737Power
Hail Ice Special Meteor 54 249 701Reflexes
Hyper Voice Normal Special Nova 59 262 684Reflexes
Psybeam Psychic Special Beam 92 319 676Power
Tackle Normal Physical Melee 43 238 652Vigor
Powder Snow Ice Special Aura 65 361 649Sprint
Quick Attack Normal Physical Dash 65 270 642Sprint
Mist Ball Psychic Special Homing 31 212 612Reflexes
Rapid Spin Normal Physical Spin 44 194 563Sprint
Psychic Psychic Special Nova 56 219 549Magnet
Ice Shard Ice Physical Homing 27 185 532Reflexes
Psycho Cut Psychic Physical Boomerang 57 230 518Reflexes
Extrasensory Psychic Special Shove 77 277 500Armor
Freeze-Dry Ice Special Stun 48 159 413Power
Substitute Normal Physical Turret 27 154 390Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Bug×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6
  • Steel×1.6

Resists

  • Ice×0.6
  • Psychic×0.6
  • Fighting×0.96

Sprites by

Audino, CHUNSOFT, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.