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No. 0123 B
Scyther

Scyther

Region
Kanto · 1ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Summoner
Recommended build B
  1. Start with this move Wing Attack → Brave Bird
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 8,203/s (2,951 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Wing Attack → Brave Bird Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 8,203/s (2,951 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Wing Attack → Brave Bird
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Wing Attack → Brave Bird
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Wing Attack Flying Physical Melee 78 407 1,076Power
Body Slam Normal Physical Melee 75 363 995Power
Signal Beam Bug Special Bounce 57 282 957Power
Tackle Normal Physical Melee 58 321 880Vigor
Quick Attack Normal Physical Dash 87 365 867Sprint
Gust Flying Special Orbit 90 360 858Sprint
Aerial Ace Flying Physical Dash 92 352 836Sprint
U-turn Bug Physical Dash 80 333 790Synthesis
Rapid Spin Normal Physical Spin 59 262 761Sprint
Bug Bite Bug Physical Melee 48 275 754Power
Hyper Beam Normal Special Charge 135 401 723Power
String Shot Bug Physical Mine 30 175 645Reflexes
Bug Buzz Bug Special Aura 49 316 597Synthesis
Substitute Normal Physical Turret 37 208 526Armor
Hyper Voice Normal Special Nova 44 197 515Reflexes
Air Slash Flying Special Homing 29 144 378Reflexes
Whirlwind Flying Special Shove 59 200 359Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Fire×1.6
  • Electric×1.6
  • Ice×1.6
  • Flying×1.6

Resists

  • Ground×0.18
  • Grass×0.36
  • Fighting×0.36
  • Bug×0.6

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.