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No. 0122 D
Mr. Mime

Mr. Mime

Region
Kanto · 1ª generation
Rarity
Rare
Attack side
Special
As an enemy
Shielder
Recommended build D
  1. Start with this move Play Rough → Spirit Break
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 6,352/s (2,285 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Play Rough → Spirit Break Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 6,352/s (2,285 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Hyper Beam → Prismatic Laser
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Confusion → Psyshock
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Play Rough Fairy Physical Melee 66 337 925Power
Hyper Beam Normal Special Charge 169 502 903Power
Confusion Psychic Special Projectile 28 183 800Reflexes
Dazzling Gleam Fairy Special Aura 70 420 755Synthesis
Body Slam Normal Physical Melee 54 263 721Power
Hyper Voice Normal Special Nova 56 246 643Reflexes
Tackle Normal Physical Melee 42 233 638Vigor
Psybeam Psychic Special Beam 86 300 636Power
Quick Attack Normal Physical Dash 63 265 629Sprint
Fairy Wind Fairy Special Nova 48 218 586Power
Mist Ball Psychic Special Homing 30 200 575Reflexes
Draining Kiss Fairy Special Homing 30 200 575Synthesis
Rapid Spin Normal Physical Spin 43 190 552Sprint
Psychic Psychic Special Nova 53 206 516Magnet
Psycho Cut Psychic Physical Boomerang 56 226 508Reflexes
Extrasensory Psychic Special Shove 73 260 470Armor
Disarming Voice Fairy Special Shove 73 256 461Armor
Substitute Normal Physical Turret 27 151 382Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Poison×1.6
  • Ghost×1.6
  • Steel×1.6

Resists

  • Dragon×0.3
  • Fighting×0.36
  • Psychic×0.6
  • Bug×0.96
  • Dark×0.96

Sprites by

CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.