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No. 0121 C
Starmie

Starmie

Region
Kanto · 1ª generation
Rarity
Epic
Attack side
Special
As an enemy
Beamer
Recommended build C
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Hydro Pump → Hydro Cannon

Group damage 8,516/s (3,063 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Hydro Pump → Hydro Cannon Beam · evolves with Power

Group damage 8,516/s (3,063 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 54 327 1,329Power
Hyper Beam Normal Special Charge 169 502 903Power
Body Slam Normal Physical Melee 63 307 843Power
Hydro Pump Water Special Beam 85 319 831Power
Confusion Psychic Special Projectile 28 183 800Reflexes
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Whirlpool Water Special Vortex 67 285 688Synthesis
Rapid Spin Normal Physical Spin 50 222 645Sprint
Hyper Voice Normal Special Nova 56 246 643Reflexes
Psybeam Psychic Special Beam 86 300 636Power
Psycho Cut Psychic Physical Boomerang 65 264 593Reflexes
Mist Ball Psychic Special Homing 30 200 575Reflexes
Psychic Psychic Special Nova 53 206 516Magnet
Extrasensory Psychic Special Shove 73 260 470Armor
Substitute Normal Physical Turret 31 176 446Armor
Bubble Water Special Nova 32 159 440Sprint
Bubble Beam Water Special Cone 36 128 357Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Bug×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Fighting×0.6
  • Psychic×0.6
  • Steel×0.6

Sprites by

Anonymous, CHUNSOFT, Noo. SpriteCollab, CC BY-NC 4.0.