Skip to content
PokéSurvivor Wiki
No. 0225 D
Delibird

Delibird

Region
Johto · 2ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Ranged
Recommended build D
  1. Start with this move Wing Attack → Brave Bird
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 6,262/s (2,252 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Wing Attack → Brave Bird Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 6,262/s (2,252 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Gust → Hurricane
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Gust → Hurricane
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Gust Flying Special Orbit 95 382 909Sprint
Wing Attack Flying Physical Melee 59 311 821Power
Hyper Beam Normal Special Charge 143 425 766Power
Body Slam Normal Physical Melee 57 277 759Power
Tackle Normal Physical Melee 44 245 672Vigor
Ice Beam Ice Special Beam 67 254 663Power
Quick Attack Normal Physical Dash 67 279 662Sprint
Aerial Ace Flying Physical Dash 71 269 638Sprint
Rapid Spin Normal Physical Spin 45 200 581Sprint
Hail Ice Special Meteor 43 198 559Reflexes
Ice Shard Ice Physical Homing 28 190 548Reflexes
Hyper Voice Normal Special Nova 47 209 545Reflexes
Powder Snow Ice Special Aura 52 287 517Sprint
Substitute Normal Physical Turret 28 159 402Armor
Air Slash Flying Special Homing 30 152 401Reflexes
Whirlwind Flying Special Shove 63 212 381Sprint
Freeze-Dry Ice Special Stun 38 127 329Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Fire×1.6
  • Electric×1.6
  • Steel×1.6

Resists

  • Ground×0.3
  • Grass×0.6
  • Bug×0.6
  • Ice×0.96
  • Fighting×0.96

Sprites by

CHUNSOFT, FlowerSnek, G〜. SpriteCollab, CC BY-NC 4.0.