- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Outrage → Dragon Darts
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 10,585/s (3,808 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 10,585/s (3,808 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Dragon Claw → Dragon Rush
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Outrage → Dragon Darts
- Bond 3: add to the group Ice Beam → Blizzard
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Dragon Claw | Dragon | Physical | Melee | 105 | 538 | 1,475Power |
| Outrage | Dragon | Physical | Spin | 108 | 450 | 1,254Vigor |
| Dragon Rage | Dragon | Special | Beam | 135 | 510 | 1,173Power |
| Body Slam | Normal | Physical | Melee | 81 | 393 | 1,078Power |
| Hyper Beam | Normal | Special | Charge | 192 | 570 | 1,026Power |
| Tackle | Normal | Physical | Melee | 63 | 348 | 954Vigor |
| Quick Attack | Normal | Physical | Dash | 95 | 395 | 940Sprint |
| Ice Beam | Ice | Special | Beam | 90 | 341 | 888Power |
| Rapid Spin | Normal | Physical | Spin | 64 | 284 | 825Sprint |
| Ice Shard | Ice | Physical | Homing | 40 | 270 | 778Reflexes |
| Hail | Ice | Special | Meteor | 58 | 265 | 749Reflexes |
| Hyper Voice | Normal | Special | Nova | 63 | 280 | 731Reflexes |
| Powder Snow | Ice | Special | Aura | 69 | 385 | 693Sprint |
| Substitute | Normal | Physical | Turret | 40 | 226 | 571Armor |
| Freeze-Dry | Ice | Special | Stun | 51 | 170 | 441Power |
| Dragon Breath | Dragon | Special | Cone | 45 | 157 | 439Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Fighting×1.6
- Rock×1.6
- Dragon×1.6
- Steel×1.6
- Fairy×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Fire×0.96
- Ice×0.96
Sprites by
Emmuffin. SpriteCollab, CC BY-NC 4.0.