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No. 0646 S
Kyurem

Kyurem

Region
Unova · 5ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
  • Gacha featured
Recommended build S
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 10,585/s (3,808 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 10,585/s (3,808 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Ice Beam → Blizzard
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 105 538 1,475Power
Outrage Dragon Physical Spin 108 450 1,254Vigor
Dragon Rage Dragon Special Beam 135 510 1,173Power
Body Slam Normal Physical Melee 81 393 1,078Power
Hyper Beam Normal Special Charge 192 570 1,026Power
Tackle Normal Physical Melee 63 348 954Vigor
Quick Attack Normal Physical Dash 95 395 940Sprint
Ice Beam Ice Special Beam 90 341 888Power
Rapid Spin Normal Physical Spin 64 284 825Sprint
Ice Shard Ice Physical Homing 40 270 778Reflexes
Hail Ice Special Meteor 58 265 749Reflexes
Hyper Voice Normal Special Nova 63 280 731Reflexes
Powder Snow Ice Special Aura 69 385 693Sprint
Substitute Normal Physical Turret 40 226 571Armor
Freeze-Dry Ice Special Stun 51 170 441Power
Dragon Breath Dragon Special Cone 45 157 439Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Fighting×1.6
  • Rock×1.6
  • Dragon×1.6
  • Steel×1.6
  • Fairy×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Fire×0.96
  • Ice×0.96

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.