- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Aura Sphere → Focus Blast
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 10,066/s (3,621 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Aura Sphere → Focus Blast Projectile · evolves with Reflexes
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 10,066/s (3,621 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Aura Sphere → Focus Blast
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 61 | 369 | 1,499Power |
| Aura Sphere | Fighting | Special | Projectile | 39 | 252 | 1,103Reflexes |
| Karate Chop | Fighting | Physical | Melee | 61 | 397 | 1,088Power |
| Hyper Beam | Normal | Special | Charge | 191 | 566 | 1,019Power |
| Hydro Pump | Water | Special | Beam | 95 | 360 | 938Power |
| Body Slam | Normal | Physical | Melee | 63 | 304 | 835Power |
| Rolling Kick | Fighting | Physical | Spin | 61 | 270 | 786Sprint |
| Whirlpool | Water | Special | Vortex | 76 | 321 | 776Synthesis |
| Tackle | Normal | Physical | Melee | 49 | 269 | 739Vigor |
| Quick Attack | Normal | Physical | Dash | 73 | 306 | 728Sprint |
| Hyper Voice | Normal | Special | Nova | 63 | 278 | 726Reflexes |
| Rapid Spin | Normal | Physical | Spin | 50 | 220 | 639Sprint |
| Vacuum Wave | Fighting | Special | Shove | 89 | 319 | 615Armor |
| Bubble | Water | Special | Nova | 36 | 179 | 496Sprint |
| Substitute | Normal | Physical | Turret | 31 | 175 | 442Armor |
| Bubble Beam | Water | Special | Cone | 41 | 144 | 403Power |
| Dynamic Punch | Fighting | Physical | Stun | 44 | 147 | 381Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Grass×1.6
- Flying×1.6
- Psychic×1.6
- Fairy×1.6
Resists
- Fire×0.6
- Water×0.6
- Ice×0.6
- Bug×0.6
- Rock×0.6
- Dark×0.6
- Steel×0.6
Sprites by
baronessfaron, Morei. SpriteCollab, CC BY-NC 4.0.