Skip to content
PokéSurvivor Wiki
No. 0647 A
Keldeo

Keldeo

Region
Unova · 5ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
Recommended build A
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Aura Sphere → Focus Blast
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 10,066/s (3,621 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Aura Sphere → Focus Blast Projectile · evolves with Reflexes
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 10,066/s (3,621 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Aura Sphere → Focus Blast
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 61 369 1,499Power
Aura Sphere Fighting Special Projectile 39 252 1,103Reflexes
Karate Chop Fighting Physical Melee 61 397 1,088Power
Hyper Beam Normal Special Charge 191 566 1,019Power
Hydro Pump Water Special Beam 95 360 938Power
Body Slam Normal Physical Melee 63 304 835Power
Rolling Kick Fighting Physical Spin 61 270 786Sprint
Whirlpool Water Special Vortex 76 321 776Synthesis
Tackle Normal Physical Melee 49 269 739Vigor
Quick Attack Normal Physical Dash 73 306 728Sprint
Hyper Voice Normal Special Nova 63 278 726Reflexes
Rapid Spin Normal Physical Spin 50 220 639Sprint
Vacuum Wave Fighting Special Shove 89 319 615Armor
Bubble Water Special Nova 36 179 496Sprint
Substitute Normal Physical Turret 31 175 442Armor
Bubble Beam Water Special Cone 41 144 403Power
Dynamic Punch Fighting Physical Stun 44 147 381Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Flying×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Bug×0.6
  • Rock×0.6
  • Dark×0.6
  • Steel×0.6

Sprites by

baronessfaron, Morei. SpriteCollab, CC BY-NC 4.0.