- Start with this move Hyper Beam → Prismatic Laser
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Confusion → Psyshock
- Bond 3: add to the group Hyper Voice → Uproar
Group damage 7,304/s (2,627 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Hyper Beam → Prismatic Laser Charge · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Confusion → Psyshock Projectile · evolves with Reflexes
- Bond 3: add to the group Hyper Voice → Uproar Nova · evolves with Reflexes
Group damage 7,304/s (2,627 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Hyper Beam → Prismatic Laser
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Confusion → Psyshock
- Bond 3: add to the group Mist Ball → Luster Purge
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Hyper Beam → Prismatic Laser
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Confusion → Psyshock
- Bond 3: add to the group Mist Ball → Luster Purge
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Hyper Beam | Normal | Special | Charge | 189 | 562 | 1,011Power |
| Confusion | Psychic | Special | Projectile | 31 | 205 | 895Reflexes |
| Body Slam | Normal | Physical | Melee | 64 | 310 | 850Power |
| Tackle | Normal | Physical | Melee | 49 | 274 | 753Vigor |
| Quick Attack | Normal | Physical | Dash | 75 | 312 | 741Sprint |
| Hyper Voice | Normal | Special | Nova | 62 | 276 | 720Reflexes |
| Psybeam | Psychic | Special | Beam | 97 | 336 | 712Power |
| Rapid Spin | Normal | Physical | Spin | 51 | 224 | 651Sprint |
| Mist Ball | Psychic | Special | Homing | 33 | 224 | 644Reflexes |
| Psycho Cut | Psychic | Physical | Boomerang | 66 | 266 | 599Reflexes |
| Psychic | Psychic | Special | Nova | 59 | 230 | 578Magnet |
| Extrasensory | Psychic | Special | Shove | 81 | 291 | 527Armor |
| Substitute | Normal | Physical | Turret | 31 | 178 | 450Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Bug×1.6
- Dark×1.6
Resists
- Ghost×0.48
- Psychic×0.6
- Fighting×0.96
Sprites by
Ariakyu, baronessfaron, Morei. SpriteCollab, CC BY-NC 4.0.