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No. 0649 A
Genesect

Genesect

Region
Unova · 5ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
Recommended build A
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,752/s (3,508 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,752/s (3,508 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 68 447 1,375Power
Signal Beam Bug Special Bounce 77 383 1,302Power
Mirror Shot Steel Special Bounce 72 359 1,220Power
Metal Claw Steel Physical Melee 70 401 1,101Power
Body Slam Normal Physical Melee 77 376 1,033Power
Flash Cannon Steel Special Beam 104 393 1,025Armor
Hyper Beam Normal Special Charge 184 546 983Power
Gyro Ball Steel Physical Spin 75 330 958Armor
Tackle Normal Physical Melee 60 333 914Vigor
Quick Attack Normal Physical Dash 91 379 900Sprint
U-turn Bug Physical Dash 83 345 820Synthesis
Bug Buzz Bug Special Aura 66 429 811Synthesis
Rapid Spin Normal Physical Spin 61 272 790Sprint
Bug Bite Bug Physical Melee 50 285 782Power
Hyper Voice Normal Special Nova 60 268 700Reflexes
String Shot Bug Physical Mine 31 182 670Reflexes
Substitute Normal Physical Turret 38 216 547Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56

Resists

  • Poison×0.3
  • Grass×0.36
  • Normal×0.6
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Fighting×0.96
  • Ground×0.96
  • Flying×0.96
  • Rock×0.96

Sprites by

Emboarger. SpriteCollab, CC BY-NC 4.0.