- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 9,752/s (3,508 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 9,752/s (3,508 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group String Shot → Sticky Web
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 68 | 447 | 1,375Power |
| Signal Beam | Bug | Special | Bounce | 77 | 383 | 1,302Power |
| Mirror Shot | Steel | Special | Bounce | 72 | 359 | 1,220Power |
| Metal Claw | Steel | Physical | Melee | 70 | 401 | 1,101Power |
| Body Slam | Normal | Physical | Melee | 77 | 376 | 1,033Power |
| Flash Cannon | Steel | Special | Beam | 104 | 393 | 1,025Armor |
| Hyper Beam | Normal | Special | Charge | 184 | 546 | 983Power |
| Gyro Ball | Steel | Physical | Spin | 75 | 330 | 958Armor |
| Tackle | Normal | Physical | Melee | 60 | 333 | 914Vigor |
| Quick Attack | Normal | Physical | Dash | 91 | 379 | 900Sprint |
| U-turn | Bug | Physical | Dash | 83 | 345 | 820Synthesis |
| Bug Buzz | Bug | Special | Aura | 66 | 429 | 811Synthesis |
| Rapid Spin | Normal | Physical | Spin | 61 | 272 | 790Sprint |
| Bug Bite | Bug | Physical | Melee | 50 | 285 | 782Power |
| Hyper Voice | Normal | Special | Nova | 60 | 268 | 700Reflexes |
| String Shot | Bug | Physical | Mine | 31 | 182 | 670Reflexes |
| Substitute | Normal | Physical | Turret | 38 | 216 | 547Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×2.56
Resists
- Poison×0.3
- Grass×0.36
- Normal×0.6
- Ice×0.6
- Psychic×0.6
- Bug×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
- Fighting×0.96
- Ground×0.96
- Flying×0.96
- Rock×0.96
Sprites by
Emboarger. SpriteCollab, CC BY-NC 4.0.