- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Tackle → Take Down
- Bond 3: add to the group Quick Attack → Extreme Speed
Group damage 6,285/s (2,261 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
- Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint
Group damage 6,285/s (2,261 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Ice Beam → Blizzard
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Hail → Avalanche
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Ice Beam → Blizzard
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Hail → Avalanche
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | Melee | 61 | 299 | 820Power |
| Ice Beam | Ice | Special | Beam | 79 | 297 | 773Power |
| Hyper Beam | Normal | Special | Charge | 139 | 413 | 744Power |
| Tackle | Normal | Physical | Melee | 48 | 264 | 726Vigor |
| Quick Attack | Normal | Physical | Dash | 72 | 301 | 715Sprint |
| Ice Shard | Ice | Physical | Homing | 36 | 247 | 710Reflexes |
| Hail | Ice | Special | Meteor | 50 | 231 | 652Reflexes |
| Rapid Spin | Normal | Physical | Spin | 49 | 216 | 627Sprint |
| Powder Snow | Ice | Special | Aura | 60 | 335 | 603Sprint |
| Hyper Voice | Normal | Special | Nova | 46 | 203 | 530Reflexes |
| Substitute | Normal | Physical | Turret | 30 | 172 | 434Armor |
| Freeze-Dry | Ice | Special | Stun | 44 | 148 | 384Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Fighting×1.6
- Rock×1.6
- Steel×1.6
Resists
- Ice×0.6
Sprites by
Emboarger, Morei, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.