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No. 0873 C
Frosmoth

Frosmoth

Type
IceBug
Region
Galar · 8ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
  • Floats
Recommended build C
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Ice Beam → Blizzard

Group damage 8,907/s (3,204 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Ice Beam → Blizzard Beam · evolves with Power

Group damage 8,907/s (3,204 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Slows

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 79 392 1,330Power
Hyper Beam Normal Special Charge 188 558 1,004Power
Ice Beam Ice Special Beam 88 333 869Power
Bug Buzz Bug Special Aura 68 439 829Synthesis
Body Slam Normal Physical Melee 60 293 805Power
Hail Ice Special Meteor 57 260 733Reflexes
Hyper Voice Normal Special Nova 62 274 715Reflexes
Tackle Normal Physical Melee 47 260 712Vigor
Quick Attack Normal Physical Dash 71 295 702Sprint
Powder Snow Ice Special Aura 68 377 678Sprint
U-turn Bug Physical Dash 64 269 639Synthesis
Rapid Spin Normal Physical Spin 48 212 616Sprint
Bug Bite Bug Physical Melee 39 222 610Power
Ice Shard Ice Physical Homing 30 202 581Reflexes
String Shot Bug Physical Mine 24 142 522Reflexes
Freeze-Dry Ice Special Stun 50 166 431Power
Substitute Normal Physical Turret 30 168 426Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56
  • Rock×2.56
  • Flying×1.6
  • Steel×1.6

Resists

  • Grass×0.6
  • Ice×0.6
  • Ground×0.6
  • Fighting×0.96

Sprites by

Caitemis, Emmuffin, Jhony-Rex. SpriteCollab, CC BY-NC 4.0.