- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Tackle → Take Down
- Bond 3: add to the group Quick Attack → Extreme Speed
Group damage 5,645/s (2,030 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
- Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint
Group damage 5,645/s (2,030 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Ice Beam → Blizzard
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Hail → Avalanche
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Ice Beam → Blizzard
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Hail → Avalanche
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| Ice Beam | Ice | Special | Beam | 74 | 279 | 728Power |
| Hyper Beam | Normal | Special | Charge | 131 | 389 | 701Power |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Ice Shard | Ice | Physical | Homing | 33 | 222 | 638Reflexes |
| Hail | Ice | Special | Meteor | 47 | 218 | 614Reflexes |
| Powder Snow | Ice | Special | Aura | 57 | 316 | 568Sprint |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Hyper Voice | Normal | Special | Nova | 43 | 191 | 499Reflexes |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Freeze-Dry | Ice | Special | Stun | 42 | 139 | 361Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Fighting×1.6
- Rock×1.6
- Steel×1.6
Resists
- Ice×0.6
Sprites by
CHUNSOFT, Emmuffin, JFain. SpriteCollab, CC BY-NC 4.0.