- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 6,725/s (2,419 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 6,725/s (2,419 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Ice Beam → Blizzard
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Sand Tomb → High Horsepower
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 137 | 441 | 1,031Power |
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Hyper Beam | Normal | Special | Charge | 116 | 345 | 621Power |
| Bonemerang | Ground | Physical | Boomerang | 42 | 259 | 621Power |
| Spikes | Ground | Physical | Mine | 29 | 168 | 620Power |
| Sand Tomb | Ground | Physical | Vortex | 56 | 239 | 601Vigor |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Ice Beam | Ice | Special | Beam | 55 | 206 | 538Power |
| Ice Shard | Ice | Physical | Homing | 27 | 185 | 532Reflexes |
| Bulldoze | Ground | Physical | Aura | 55 | 284 | 511Power |
| Hail | Ice | Special | Meteor | 35 | 161 | 453Reflexes |
| Hyper Voice | Normal | Special | Nova | 38 | 170 | 443Reflexes |
| Powder Snow | Ice | Special | Aura | 42 | 233 | 420Sprint |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Mud Shot | Ground | Special | Nova | 21 | 114 | 321Power |
| Freeze-Dry | Ice | Special | Stun | 31 | 103 | 267Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Water×1.6
- Grass×1.6
- Fighting×1.6
- Steel×1.6
Resists
- Electric×0.3
- Poison×0.6
- Ice×0.96
- Rock×0.96
Sprites by
Caitemis, CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.