Skip to content
PokéSurvivor Wiki
No. 0686 D
Inkay

Inkay

Region
Kalos · 6ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
  • Floats
Recommended build D
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group Night Slash → Darkest Lariat

Group damage 6,184/s (2,225 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Bite → Crunch Melee · evolves with Power
  4. Bond 3: add to the group Night Slash → Darkest Lariat Spin · evolves with Sprint

Group damage 6,184/s (2,225 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Body Slam Normal Physical Melee 57 277 759Power
Bite Dark Physical Melee 47 275 755Power
Night Slash Dark Physical Spin 55 245 710Sprint
Tackle Normal Physical Melee 44 245 672Vigor
Quick Attack Normal Physical Dash 67 279 662Sprint
Hyper Beam Normal Special Charge 122 361 650Power
Sucker Punch Dark Physical Homing 31 213 613Power
Rapid Spin Normal Physical Spin 45 200 581Sprint
Confusion Psychic Special Projectile 20 132 576Reflexes
Dark Pulse Dark Special Nova 52 219 564Sprint
Night Shade Dark Special Aura 50 302 544Synthesis
Psycho Cut Psychic Physical Boomerang 59 238 534Reflexes
Hyper Voice Normal Special Nova 40 177 463Reflexes
Psybeam Psychic Special Beam 62 216 458Power
Mist Ball Psychic Special Homing 21 144 414Reflexes
Substitute Normal Physical Turret 28 159 402Armor
Psychic Psychic Special Nova 38 148 371Magnet
Extrasensory Psychic Special Shove 52 187 339Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×2.56
  • Fairy×1.6

Resists

  • Psychic×0.18
  • Fighting×0.96
  • Ghost×0.96
  • Dark×0.96

Sprites by

baronessfaron, Emmuffin. SpriteCollab, CC BY-NC 4.0.