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No. 0920 C
Lokix

Lokix

Region
Paldea · 9ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Fan shooter
Recommended build C
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group Night Slash → Darkest Lariat

Group damage 7,792/s (2,803 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Bite → Crunch Melee · evolves with Power
  4. Bond 3: add to the group Night Slash → Darkest Lariat Spin · evolves with Sprint

Group damage 7,792/s (2,803 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Body Slam Normal Physical Melee 72 349 957Power
Bite Dark Physical Melee 59 347 952Power
Signal Beam Bug Special Bounce 56 279 947Power
Night Slash Dark Physical Spin 70 308 895Sprint
Tackle Normal Physical Melee 56 309 847Vigor
Quick Attack Normal Physical Dash 84 351 834Sprint
Sucker Punch Dark Physical Homing 40 268 772Power
U-turn Bug Physical Dash 76 320 760Synthesis
Rapid Spin Normal Physical Spin 57 252 732Sprint
Bug Bite Bug Physical Melee 46 264 725Power
Hyper Beam Normal Special Charge 134 397 715Power
String Shot Bug Physical Mine 29 168 621Reflexes
Dark Pulse Dark Special Nova 57 241 620Sprint
Night Shade Dark Special Aura 55 332 598Synthesis
Bug Buzz Bug Special Aura 48 313 591Synthesis
Hyper Voice Normal Special Nova 44 195 509Reflexes
Substitute Normal Physical Turret 35 200 506Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Flying×1.6
  • Bug×1.6
  • Rock×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Grass×0.6
  • Ground×0.6
  • Ghost×0.6
  • Dark×0.6
  • Fighting×0.96

Sprites by

lokatts, Soulja. SpriteCollab, CC BY-NC 4.0.