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No. 0624 C
Pawniard

Pawniard

Region
Unova · 5ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,390/s (3,018 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,390/s (3,018 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 59 385 1,183Power
Metal Claw Steel Physical Melee 60 345 947Power
Body Slam Normal Physical Melee 67 324 888Power
Bite Dark Physical Melee 55 322 884Power
Night Slash Dark Physical Spin 65 286 831Sprint
Mirror Shot Steel Special Bounce 49 243 825Power
Gyro Ball Steel Physical Spin 64 284 824Armor
Tackle Normal Physical Melee 52 287 786Vigor
Quick Attack Normal Physical Dash 78 326 775Sprint
Sucker Punch Dark Physical Homing 37 249 717Power
Flash Cannon Steel Special Beam 71 266 693Armor
Rapid Spin Normal Physical Spin 53 234 680Sprint
Hyper Beam Normal Special Charge 124 369 665Power
Dark Pulse Dark Special Nova 53 224 576Sprint
Night Shade Dark Special Aura 51 309 556Synthesis
Hyper Voice Normal Special Nova 41 181 473Reflexes
Substitute Normal Physical Turret 33 186 470Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Fire×1.6
  • Ground×1.6

Resists

  • Psychic×0.18
  • Poison×0.3
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Rock×0.6
  • Ghost×0.6
  • Dragon×0.6
  • Dark×0.6
  • Steel×0.6
  • Bug×0.96
  • Fairy×0.96

Sprites by

AikoMaiko, baronessfaron, Caitemis. SpriteCollab, CC BY-NC 4.0.