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No. 0623 B
Golurk

Golurk

Region
Unova · 5ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build B
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 9,568/s (3,442 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 9,568/s (3,442 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 1
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 194 627 1,467Power
Shadow Ball Ghost Special Projectile 49 285 1,102Reflexes
Body Slam Normal Physical Melee 79 382 1,048Power
Tackle Normal Physical Melee 61 338 927Vigor
Quick Attack Normal Physical Dash 92 384 914Sprint
Bonemerang Ground Physical Boomerang 60 368 883Power
Spikes Ground Physical Mine 41 239 882Power
Sand Tomb Ground Physical Vortex 80 340 854Vigor
Lick Ghost Physical Melee 57 308 845Power
Shadow Sneak Ghost Physical Homing 43 290 835Reflexes
Rapid Spin Normal Physical Spin 62 276 802Sprint
Hex Ghost Special Chain 60 327 765Magnet
Bulldoze Ground Physical Aura 78 404 728Power
Hyper Beam Normal Special Charge 135 401 723Power
Ominous Wind Ghost Special Vortex 63 267 619Magnet
Substitute Normal Physical Turret 39 219 555Armor
Hyper Voice Normal Special Nova 44 197 515Reflexes
Mud Shot Ground Special Nova 25 132 373Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Grass×1.6
  • Ice×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Electric×0.3
  • Fighting×0.3
  • Poison×0.36
  • Bug×0.6
  • Rock×0.6

Sprites by

baronessfaron, JFain, JuanmaSG, Soulja. SpriteCollab, CC BY-NC 4.0.