- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 9,568/s (3,442 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 9,568/s (3,442 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Lick → Shadow Punch
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Lick → Shadow Punch
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 194 | 627 | 1,467Power |
| Shadow Ball | Ghost | Special | Projectile | 49 | 285 | 1,102Reflexes |
| Body Slam | Normal | Physical | Melee | 79 | 382 | 1,048Power |
| Tackle | Normal | Physical | Melee | 61 | 338 | 927Vigor |
| Quick Attack | Normal | Physical | Dash | 92 | 384 | 914Sprint |
| Bonemerang | Ground | Physical | Boomerang | 60 | 368 | 883Power |
| Spikes | Ground | Physical | Mine | 41 | 239 | 882Power |
| Sand Tomb | Ground | Physical | Vortex | 80 | 340 | 854Vigor |
| Lick | Ghost | Physical | Melee | 57 | 308 | 845Power |
| Shadow Sneak | Ghost | Physical | Homing | 43 | 290 | 835Reflexes |
| Rapid Spin | Normal | Physical | Spin | 62 | 276 | 802Sprint |
| Hex | Ghost | Special | Chain | 60 | 327 | 765Magnet |
| Bulldoze | Ground | Physical | Aura | 78 | 404 | 728Power |
| Hyper Beam | Normal | Special | Charge | 135 | 401 | 723Power |
| Ominous Wind | Ghost | Special | Vortex | 63 | 267 | 619Magnet |
| Substitute | Normal | Physical | Turret | 39 | 219 | 555Armor |
| Hyper Voice | Normal | Special | Nova | 44 | 197 | 515Reflexes |
| Mud Shot | Ground | Special | Nova | 25 | 132 | 373Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Grass×1.6
- Ice×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Electric×0.3
- Fighting×0.3
- Poison×0.36
- Bug×0.6
- Rock×0.6
Sprites by
baronessfaron, JFain, JuanmaSG, Soulja. SpriteCollab, CC BY-NC 4.0.