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No. 0622 D
Golett

Golett

Region
Unova · 5ª generation
Rarity
Common
Attack side
Physical
As an enemy
Zoner
Recommended build D
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 7,696/s (2,768 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 7,696/s (2,768 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 156 504 1,180Power
Shadow Ball Ghost Special Projectile 44 254 981Reflexes
Body Slam Normal Physical Melee 63 307 843Power
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Bonemerang Ground Physical Boomerang 49 296 710Power
Spikes Ground Physical Mine 33 192 710Power
Sand Tomb Ground Physical Vortex 64 274 687Vigor
Hex Ghost Special Chain 54 291 681Magnet
Lick Ghost Physical Melee 46 248 680Power
Shadow Sneak Ghost Physical Homing 35 233 672Reflexes
Rapid Spin Normal Physical Spin 50 222 645Sprint
Hyper Beam Normal Special Charge 120 357 643Power
Bulldoze Ground Physical Aura 63 325 585Power
Ominous Wind Ghost Special Vortex 56 237 551Magnet
Hyper Voice Normal Special Nova 40 175 458Reflexes
Substitute Normal Physical Turret 31 176 446Armor
Mud Shot Ground Special Nova 22 118 332Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Grass×1.6
  • Ice×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Electric×0.3
  • Fighting×0.3
  • Poison×0.36
  • Bug×0.6
  • Rock×0.6

Sprites by

G〜, Soulja. SpriteCollab, CC BY-NC 4.0.