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No. 0633 D
Deino

Deino

Region
Unova · 5ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,902/s (2,842 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,902/s (2,842 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Claw Dragon Physical Melee 78 401 1,101Power
Outrage Dragon Physical Spin 81 336 936Vigor
Body Slam Normal Physical Melee 60 293 805Power
Bite Dark Physical Melee 50 292 801Power
Dragon Rage Dragon Special Beam 90 341 785Power
Night Slash Dark Physical Spin 59 259 753Sprint
Tackle Normal Physical Melee 47 260 712Vigor
Quick Attack Normal Physical Dash 71 295 702Sprint
Hyper Beam Normal Special Charge 129 381 686Power
Sucker Punch Dark Physical Homing 33 225 649Power
Rapid Spin Normal Physical Spin 48 212 616Sprint
Dark Pulse Dark Special Nova 55 231 595Sprint
Night Shade Dark Special Aura 53 319 574Synthesis
Hyper Voice Normal Special Nova 42 187 489Reflexes
Substitute Normal Physical Turret 30 168 426Armor
Dragon Breath Dragon Special Cone 30 105 294Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Fairy×2.56
  • Ice×1.6
  • Fighting×1.6
  • Bug×1.6
  • Dragon×1.6

Resists

  • Psychic×0.3
  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ghost×0.6
  • Dark×0.6

Sprites by

Caitemis, Emboarger, Jhony-Rex, Uni. SpriteCollab, CC BY-NC 4.0.