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No. 0632 A
Durant

Durant

Region
Unova · 5ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build A
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,322/s (3,353 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,322/s (3,353 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 65 428 1,314Power
Metal Claw Steel Physical Melee 67 384 1,052Power
Body Slam Normal Physical Melee 74 360 987Power
Signal Beam Bug Special Bounce 54 271 919Power
Gyro Ball Steel Physical Spin 71 315 915Armor
Tackle Normal Physical Melee 57 318 873Vigor
Mirror Shot Steel Special Bounce 51 254 861Power
Quick Attack Normal Physical Dash 87 362 861Sprint
U-turn Bug Physical Dash 79 330 784Synthesis
Rapid Spin Normal Physical Spin 59 260 755Sprint
Bug Bite Bug Physical Melee 48 273 748Power
Flash Cannon Steel Special Beam 74 277 724Armor
Hyper Beam Normal Special Charge 130 385 694Power
String Shot Bug Physical Mine 30 174 640Reflexes
Bug Buzz Bug Special Aura 47 303 573Synthesis
Substitute Normal Physical Turret 36 207 522Armor
Hyper Voice Normal Special Nova 43 189 494Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×2.56

Resists

  • Poison×0.3
  • Grass×0.36
  • Normal×0.6
  • Ice×0.6
  • Psychic×0.6
  • Bug×0.6
  • Dragon×0.6
  • Steel×0.6
  • Fairy×0.6
  • Fighting×0.96
  • Ground×0.96
  • Flying×0.96
  • Rock×0.96

Sprites by

baronessfaron, Gust. SpriteCollab, CC BY-NC 4.0.