- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 9,322/s (3,353 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 9,322/s (3,353 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group String Shot → Sticky Web
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Meteor Mash → Magnet Bomb
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Metal Claw → Iron Head
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Meteor Mash | Steel | Physical | Meteor | 65 | 428 | 1,314Power |
| Metal Claw | Steel | Physical | Melee | 67 | 384 | 1,052Power |
| Body Slam | Normal | Physical | Melee | 74 | 360 | 987Power |
| Signal Beam | Bug | Special | Bounce | 54 | 271 | 919Power |
| Gyro Ball | Steel | Physical | Spin | 71 | 315 | 915Armor |
| Tackle | Normal | Physical | Melee | 57 | 318 | 873Vigor |
| Mirror Shot | Steel | Special | Bounce | 51 | 254 | 861Power |
| Quick Attack | Normal | Physical | Dash | 87 | 362 | 861Sprint |
| U-turn | Bug | Physical | Dash | 79 | 330 | 784Synthesis |
| Rapid Spin | Normal | Physical | Spin | 59 | 260 | 755Sprint |
| Bug Bite | Bug | Physical | Melee | 48 | 273 | 748Power |
| Flash Cannon | Steel | Special | Beam | 74 | 277 | 724Armor |
| Hyper Beam | Normal | Special | Charge | 130 | 385 | 694Power |
| String Shot | Bug | Physical | Mine | 30 | 174 | 640Reflexes |
| Bug Buzz | Bug | Special | Aura | 47 | 303 | 573Synthesis |
| Substitute | Normal | Physical | Turret | 36 | 207 | 522Armor |
| Hyper Voice | Normal | Special | Nova | 43 | 189 | 494Reflexes |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×2.56
Resists
- Poison×0.3
- Grass×0.36
- Normal×0.6
- Ice×0.6
- Psychic×0.6
- Bug×0.6
- Dragon×0.6
- Steel×0.6
- Fairy×0.6
- Fighting×0.96
- Ground×0.96
- Flying×0.96
- Rock×0.96
Sprites by
baronessfaron, Gust. SpriteCollab, CC BY-NC 4.0.