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No. 0318 D
Carvanha

Carvanha

Region
Hoenn · 3ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group Night Slash → Darkest Lariat

Group damage 7,421/s (2,669 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Bite → Crunch Melee · evolves with Power
  4. Bond 3: add to the group Night Slash → Darkest Lariat Spin · evolves with Sprint

Group damage 7,421/s (2,669 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 46 277 1,127Power
Body Slam Normal Physical Melee 68 332 911Power
Bite Dark Physical Melee 56 330 906Power
Night Slash Dark Physical Spin 66 293 852Sprint
Tackle Normal Physical Melee 53 294 806Vigor
Quick Attack Normal Physical Dash 80 334 794Sprint
Hyper Beam Normal Special Charge 143 425 766Power
Sucker Punch Dark Physical Homing 38 255 735Power
Hydro Pump Water Special Beam 72 270 705Power
Rapid Spin Normal Physical Spin 54 240 697Sprint
Dark Pulse Dark Special Nova 61 258 664Sprint
Night Shade Dark Special Aura 59 356 640Synthesis
Whirlpool Water Special Vortex 57 242 583Synthesis
Hyper Voice Normal Special Nova 47 209 545Reflexes
Substitute Normal Physical Turret 34 191 482Armor
Bubble Water Special Nova 27 135 373Sprint
Bubble Beam Water Special Cone 31 108 303Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Fighting×1.6
  • Bug×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Ghost×0.6
  • Dark×0.6
  • Steel×0.6

Sprites by

CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.