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No. 0892 A
Urshifu

Urshifu

Region
Galar · 8ª generation
Rarity
Legendary
Attack side
Physical
  • Legendary
Recommended build A
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Bite → Crunch

Group damage 9,884/s (3,555 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Bite → Crunch Melee · evolves with Power

Group damage 9,884/s (3,555 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 79 512 1,405Power
Body Slam Normal Physical Melee 81 393 1,078Power
Bite Dark Physical Melee 66 391 1,073Power
Rolling Kick Fighting Physical Spin 79 349 1,014Sprint
Night Slash Dark Physical Spin 79 347 1,008Sprint
Tackle Normal Physical Melee 63 348 954Vigor
Quick Attack Normal Physical Dash 95 395 940Sprint
Sucker Punch Dark Physical Homing 45 302 870Power
Rapid Spin Normal Physical Spin 64 284 825Sprint
Aura Sphere Fighting Special Projectile 29 188 822Reflexes
Hyper Beam Normal Special Charge 142 421 759Power
Dark Pulse Dark Special Nova 60 256 658Sprint
Night Shade Dark Special Aura 59 352 634Synthesis
Substitute Normal Physical Turret 40 226 571Armor
Hyper Voice Normal Special Nova 47 207 540Reflexes
Dynamic Punch Fighting Physical Stun 57 189 492Power
Vacuum Wave Fighting Special Shove 67 238 458Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fairy×2.56
  • Fighting×1.6
  • Flying×1.6

Resists

  • Dark×0.36
  • Psychic×0.48
  • Rock×0.6
  • Ghost×0.6
  • Bug×0.96

Sprites by

baronessfaron, Deeshura. SpriteCollab, CC BY-NC 4.0.