- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Bite → Crunch
- Bond 3: add to the group Poison Sting → Poison Jab
Group damage 8,083/s (2,907 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Bite → Crunch Melee · evolves with Power
- Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint
Group damage 8,083/s (2,907 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | Melee | 76 | 368 | 1,010Power |
| Bite | Dark | Physical | Melee | 62 | 366 | 1,005Power |
| Night Slash | Dark | Physical | Spin | 74 | 325 | 944Sprint |
| Tackle | Normal | Physical | Melee | 59 | 326 | 894Vigor |
| Poison Sting | Poison | Physical | Projectile | 31 | 204 | 893Sprint |
| Quick Attack | Normal | Physical | Dash | 89 | 370 | 880Sprint |
| Sludge | Poison | Special | Projectile | 30 | 196 | 857Power |
| Sucker Punch | Dark | Physical | Homing | 42 | 283 | 815Power |
| Rapid Spin | Normal | Physical | Spin | 60 | 266 | 773Sprint |
| Hyper Beam | Normal | Special | Charge | 143 | 425 | 766Power |
| Acid Spray | Poison | Special | Bounce | 44 | 217 | 738Synthesis |
| Dark Pulse | Dark | Special | Nova | 61 | 258 | 664Sprint |
| Night Shade | Dark | Special | Aura | 59 | 356 | 640Synthesis |
| Hyper Voice | Normal | Special | Nova | 47 | 209 | 545Reflexes |
| Substitute | Normal | Physical | Turret | 37 | 211 | 535Armor |
| Toxic Spikes | Poison | Physical | Mine | 24 | 140 | 515Synthesis |
| Toxic | Poison | Special | Trail | 27 | 102 | 325Synthesis |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×1.6
Resists
- Psychic×0.48
- Grass×0.6
- Poison×0.6
- Ghost×0.6
- Dark×0.6
- Fighting×0.96
- Bug×0.96
- Fairy×0.96
Sprites by
JFain, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.