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No. 0302 D
Sableye

Sableye

Region
Hoenn · 3ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Ranged
Recommended build D
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,630/s (2,745 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hex → Poltergeist Chain · evolves with Magnet
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,630/s (2,745 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Sprint up to 1
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Bite → Crunch
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hex → Poltergeist
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 52 302 1,168Reflexes
Body Slam Normal Physical Melee 63 307 843Power
Bite Dark Physical Melee 52 306 838Power
Hex Ghost Special Chain 64 347 811Magnet
Night Slash Dark Physical Spin 61 271 788Sprint
Hyper Beam Normal Special Charge 143 425 766Power
Tackle Normal Physical Melee 49 272 746Vigor
Quick Attack Normal Physical Dash 74 309 735Sprint
Sucker Punch Dark Physical Homing 35 236 680Power
Lick Ghost Physical Melee 46 248 680Power
Shadow Sneak Ghost Physical Homing 35 233 672Reflexes
Dark Pulse Dark Special Nova 61 258 664Sprint
Ominous Wind Ghost Special Vortex 67 282 656Magnet
Rapid Spin Normal Physical Spin 50 222 645Sprint
Night Shade Dark Special Aura 59 356 640Synthesis
Hyper Voice Normal Special Nova 47 209 545Reflexes
Substitute Normal Physical Turret 31 176 446Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fairy×1.6

Resists

  • Normal×0.3
  • Psychic×0.3
  • Fighting×0.48
  • Poison×0.6
  • Bug×0.96
  • Ghost×0.96
  • Dark×0.96

Sprites by

CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.