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No. 0491 B
Darkrai

Darkrai

Type
Dark
Region
Sinnoh · 4ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
Recommended build B
  1. Start with this move Bite → Crunch
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Night Slash → Darkest Lariat
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,399/s (3,021 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Bite → Crunch Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Night Slash → Darkest Lariat Spin · evolves with Sprint
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,399/s (3,021 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Bite Dark Physical Melee 67 396 1,088Power
Dark Pulse Dark Special Nova 99 421 1,083Sprint
Night Shade Dark Special Aura 96 580 1,044Synthesis
Hyper Beam Normal Special Charge 195 578 1,040Power
Night Slash Dark Physical Spin 80 352 1,022Sprint
Body Slam Normal Physical Melee 68 332 911Power
Sucker Punch Dark Physical Homing 45 306 882Power
Tackle Normal Physical Melee 53 294 806Vigor
Quick Attack Normal Physical Dash 80 334 794Sprint
Hyper Voice Normal Special Nova 64 284 741Reflexes
Rapid Spin Normal Physical Spin 54 240 697Sprint
Substitute Normal Physical Turret 34 191 482Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×1.6
  • Bug×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Ghost×0.6
  • Dark×0.6

Sprites by

baronessfaron, Chi, CHUNSOFT, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.