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No. 0490 A
Manaphy

Manaphy

Type
Water
Region
Sinnoh · 4ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
  • Floats
Recommended build A
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hydro Pump → Hydro Cannon
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 9,717/s (3,495 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hydro Pump → Hydro Cannon Beam · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 9,717/s (3,495 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hydro Pump → Hydro Cannon
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hydro Pump → Hydro Cannon
  4. Bond 3: add to the group Whirlpool → Brine
  • Buff in group
  • Pulls enemies
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 65 392 1,595Power
Hydro Pump Water Special Beam 102 383 998Power
Body Slam Normal Physical Melee 71 346 949Power
Hyper Beam Normal Special Charge 169 502 903Power
Tackle Normal Physical Melee 55 306 840Vigor
Quick Attack Normal Physical Dash 83 348 828Sprint
Whirlpool Water Special Vortex 81 342 826Synthesis
Rapid Spin Normal Physical Spin 57 250 726Sprint
Hyper Voice Normal Special Nova 56 246 643Reflexes
Bubble Water Special Nova 38 191 528Sprint
Substitute Normal Physical Turret 35 199 502Armor
Bubble Beam Water Special Cone 44 153 429Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6

Resists

  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Steel×0.6

Sprites by

CHUNSOFT, Emmuffin, JFain. SpriteCollab, CC BY-NC 4.0.