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No. 0275 B
Shiftry

Shiftry

Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Chaser
Recommended build B
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,797/s (3,164 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,797/s (3,164 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 155 559 1,267Synthesis
Seed Bomb Grass Physical Bounce 71 352 1,196Power
Vine Whip Grass Physical Melee 76 477 1,019Power
Body Slam Normal Physical Melee 71 346 949Power
Bite Dark Physical Melee 59 344 944Power
Night Slash Dark Physical Spin 69 306 888Sprint
Solar Beam Grass Special Charge 151 492 886Reflexes
Hyper Beam Normal Special Charge 162 482 867Power
Tackle Normal Physical Melee 55 306 840Vigor
Quick Attack Normal Physical Dash 83 348 828Sprint
Sucker Punch Dark Physical Homing 39 266 766Power
Dark Pulse Dark Special Nova 69 292 752Sprint
Rapid Spin Normal Physical Spin 57 250 726Sprint
Night Shade Dark Special Aura 67 403 725Synthesis
Energy Ball Grass Special Homing 37 249 717Synthesis
Razor Leaf Grass Physical Boomerang 72 293 660Reflexes
Grass Knot Grass Special Aura 66 366 659Vigor
Hyper Voice Normal Special Nova 53 237 618Reflexes
Substitute Normal Physical Turret 35 199 502Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×2.56
  • Fire×1.6
  • Ice×1.6
  • Fighting×1.6
  • Poison×1.6
  • Flying×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Ghost×0.6
  • Dark×0.6

Sprites by

CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.