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No. 0675 B
Pangoro

Pangoro

Region
Kalos · 6ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Charger
Recommended build B
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Bite → Crunch

Group damage 9,605/s (3,455 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Bite → Crunch Melee · evolves with Power

Group damage 9,605/s (3,455 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 77 498 1,365Power
Body Slam Normal Physical Melee 79 382 1,048Power
Bite Dark Physical Melee 65 380 1,042Power
Rolling Kick Fighting Physical Spin 77 339 986Sprint
Night Slash Dark Physical Spin 76 337 980Sprint
Tackle Normal Physical Melee 61 338 927Vigor
Quick Attack Normal Physical Dash 92 384 914Sprint
Sucker Punch Dark Physical Homing 43 294 845Power
Aura Sphere Fighting Special Projectile 30 193 845Reflexes
Rapid Spin Normal Physical Spin 62 276 802Sprint
Hyper Beam Normal Special Charge 146 434 780Power
Dark Pulse Dark Special Nova 62 263 677Sprint
Night Shade Dark Special Aura 60 362 652Synthesis
Hyper Voice Normal Special Nova 48 213 556Reflexes
Substitute Normal Physical Turret 39 219 555Armor
Dynamic Punch Fighting Physical Stun 55 184 478Power
Vacuum Wave Fighting Special Shove 68 245 471Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fairy×2.56
  • Fighting×1.6
  • Flying×1.6

Resists

  • Dark×0.36
  • Psychic×0.48
  • Rock×0.6
  • Ghost×0.6
  • Bug×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.