Skip to content
PokéSurvivor Wiki
No. 0674 C
Pancham

Pancham

Region
Kalos · 6ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rolling Kick → High Jump Kick
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,963/s (3,224 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,963/s (3,224 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 77 498 1,365Power
Rolling Kick Fighting Physical Spin 77 339 986Sprint
Aura Sphere Fighting Special Projectile 31 204 892Reflexes
Body Slam Normal Physical Melee 65 318 873Power
Tackle Normal Physical Melee 51 282 773Vigor
Quick Attack Normal Physical Dash 77 320 761Sprint
Hyper Beam Normal Special Charge 129 381 686Power
Rapid Spin Normal Physical Spin 52 230 668Sprint
Vacuum Wave Fighting Special Shove 72 258 497Armor
Hyper Voice Normal Special Nova 42 187 489Reflexes
Dynamic Punch Fighting Physical Stun 55 184 478Power
Substitute Normal Physical Turret 32 183 462Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Flying×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Bug×0.6
  • Rock×0.6
  • Dark×0.6

Sprites by

baronessfaron, G〜. SpriteCollab, CC BY-NC 4.0.