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No. 0908 B
Meowscarada

Meowscarada

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Fan shooter
Recommended build B
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,219/s (3,316 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,219/s (3,316 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Seed Bomb Grass Physical Bounce 74 369 1,254Power
Petal Blizzard Grass Special Orbit 149 536 1,214Synthesis
Vine Whip Grass Physical Melee 80 500 1,068Power
Body Slam Normal Physical Melee 75 363 995Power
Bite Dark Physical Melee 61 361 989Power
Night Slash Dark Physical Spin 72 320 930Sprint
Tackle Normal Physical Melee 58 321 880Vigor
Quick Attack Normal Physical Dash 87 365 867Sprint
Solar Beam Grass Special Charge 145 472 850Reflexes
Hyper Beam Normal Special Charge 156 462 831Power
Sucker Punch Dark Physical Homing 41 279 802Power
Rapid Spin Normal Physical Spin 59 262 761Sprint
Dark Pulse Dark Special Nova 66 280 720Sprint
Night Shade Dark Special Aura 64 386 695Synthesis
Razor Leaf Grass Physical Boomerang 76 307 691Reflexes
Energy Ball Grass Special Homing 35 239 687Synthesis
Grass Knot Grass Special Aura 63 351 631Vigor
Hyper Voice Normal Special Nova 51 227 592Reflexes
Substitute Normal Physical Turret 37 208 526Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×2.56
  • Fire×1.6
  • Ice×1.6
  • Fighting×1.6
  • Poison×1.6
  • Flying×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Ghost×0.6
  • Dark×0.6

Sprites by

LazerBlitz. SpriteCollab, CC BY-NC 4.0.