- Start with this move Rock Throw → Stone Edge
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Bite → Crunch
Group damage 9,980/s (3,590 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Bite → Crunch Melee · evolves with Power
Group damage 9,980/s (3,590 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Rock Throw | Rock | Physical | Projectile | 49 | 322 | 1,409Power |
| Power Gem | Rock | Special | Bounce | 69 | 344 | 1,168Power |
| Body Slam | Normal | Physical | Melee | 82 | 399 | 1,093Power |
| Bite | Dark | Physical | Melee | 67 | 396 | 1,088Power |
| Night Slash | Dark | Physical | Spin | 80 | 352 | 1,022Sprint |
| Ancient Power | Rock | Special | Orbit | 102 | 408 | 972Armor |
| Tackle | Normal | Physical | Melee | 64 | 353 | 968Vigor |
| Quick Attack | Normal | Physical | Dash | 96 | 401 | 953Sprint |
| Rock Slide | Rock | Physical | Meteor | 58 | 302 | 884Reflexes |
| Sucker Punch | Dark | Physical | Homing | 45 | 306 | 882Power |
| Hyper Beam | Normal | Special | Charge | 165 | 490 | 881Power |
| Rapid Spin | Normal | Physical | Spin | 65 | 288 | 836Sprint |
| Dark Pulse | Dark | Special | Nova | 70 | 297 | 764Sprint |
| Night Shade | Dark | Special | Aura | 68 | 409 | 737Synthesis |
| Hyper Voice | Normal | Special | Nova | 54 | 240 | 628Reflexes |
| Substitute | Normal | Physical | Turret | 40 | 229 | 579Armor |
| Rock Tomb | Rock | Physical | Stun | 57 | 190 | 493Vigor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fighting×2.56
- Water×1.6
- Grass×1.6
- Ground×1.6
- Bug×1.6
- Steel×1.6
- Fairy×1.6
Resists
- Psychic×0.3
- Normal×0.6
- Fire×0.6
- Poison×0.6
- Flying×0.6
- Ghost×0.6
- Dark×0.6
Sprites by
CHUNSOFT, Prismatic. SpriteCollab, CC BY-NC 4.0.