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No. 0248 B
Tyranitar

Tyranitar

Region
Johto · 2ª generation
Rarity
Legendary
Attack side
Physical
  • Gacha featured
Recommended build B
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Bite → Crunch

Group damage 9,980/s (3,590 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Bite → Crunch Melee · evolves with Power

Group damage 9,980/s (3,590 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 49 322 1,409Power
Power Gem Rock Special Bounce 69 344 1,168Power
Body Slam Normal Physical Melee 82 399 1,093Power
Bite Dark Physical Melee 67 396 1,088Power
Night Slash Dark Physical Spin 80 352 1,022Sprint
Ancient Power Rock Special Orbit 102 408 972Armor
Tackle Normal Physical Melee 64 353 968Vigor
Quick Attack Normal Physical Dash 96 401 953Sprint
Rock Slide Rock Physical Meteor 58 302 884Reflexes
Sucker Punch Dark Physical Homing 45 306 882Power
Hyper Beam Normal Special Charge 165 490 881Power
Rapid Spin Normal Physical Spin 65 288 836Sprint
Dark Pulse Dark Special Nova 70 297 764Sprint
Night Shade Dark Special Aura 68 409 737Synthesis
Hyper Voice Normal Special Nova 54 240 628Reflexes
Substitute Normal Physical Turret 40 229 579Armor
Rock Tomb Rock Physical Stun 57 190 493Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Water×1.6
  • Grass×1.6
  • Ground×1.6
  • Bug×1.6
  • Steel×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Normal×0.6
  • Fire×0.6
  • Poison×0.6
  • Flying×0.6
  • Ghost×0.6
  • Dark×0.6

Sprites by

CHUNSOFT, Prismatic. SpriteCollab, CC BY-NC 4.0.