- Start with this move Wing Attack → Brave Bird
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 7,514/s (2,703 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Wing Attack → Brave Bird Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 7,514/s (2,703 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Gust | Flying | Special | Orbit | 108 | 432 | 1,029Sprint |
| Wing Attack | Flying | Physical | Melee | 71 | 373 | 985Power |
| Body Slam | Normal | Physical | Melee | 68 | 332 | 911Power |
| Hyper Beam | Normal | Special | Charge | 162 | 482 | 867Power |
| Tackle | Normal | Physical | Melee | 53 | 294 | 806Vigor |
| Quick Attack | Normal | Physical | Dash | 80 | 334 | 794Sprint |
| Confusion | Psychic | Special | Projectile | 27 | 176 | 768Reflexes |
| Aerial Ace | Flying | Physical | Dash | 85 | 322 | 766Sprint |
| Rapid Spin | Normal | Physical | Spin | 54 | 240 | 697Sprint |
| Psycho Cut | Psychic | Physical | Boomerang | 70 | 285 | 641Reflexes |
| Hyper Voice | Normal | Special | Nova | 53 | 237 | 618Reflexes |
| Psybeam | Psychic | Special | Beam | 83 | 288 | 610Power |
| Mist Ball | Psychic | Special | Homing | 28 | 192 | 552Reflexes |
| Psychic | Psychic | Special | Nova | 50 | 197 | 495Magnet |
| Substitute | Normal | Physical | Turret | 34 | 191 | 482Armor |
| Air Slash | Flying | Special | Homing | 34 | 173 | 454Reflexes |
| Extrasensory | Psychic | Special | Shove | 70 | 249 | 452Armor |
| Whirlwind | Flying | Special | Shove | 71 | 240 | 431Sprint |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Electric×1.6
- Ice×1.6
- Rock×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Ground×0.3
- Fighting×0.36
- Grass×0.6
- Psychic×0.6
- Bug×0.96
Sprites by
Audino, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.