- Start with this move Ember → Fire Blast
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Gust → Hurricane
- Bond 3: add to the group Fire Spin → Sacred Fire
Group damage 9,636/s (3,466 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Ember → Fire Blast Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
- Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
Group damage 9,636/s (3,466 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Ember | Fire | Special | Projectile | 45 | 296 | 1,294Power |
| Wing Attack | Flying | Physical | Melee | 84 | 441 | 1,166Power |
| Gust | Flying | Special | Orbit | 118 | 472 | 1,124Sprint |
| Body Slam | Normal | Physical | Melee | 81 | 393 | 1,078Power |
| Fire Spin | Fire | Special | Orbit | 110 | 441 | 1,049Synthesis |
| Tackle | Normal | Physical | Melee | 63 | 348 | 954Vigor |
| Hyper Beam | Normal | Special | Charge | 177 | 526 | 946Power |
| Quick Attack | Normal | Physical | Dash | 95 | 395 | 940Sprint |
| Aerial Ace | Flying | Physical | Dash | 100 | 381 | 907Sprint |
| Flame Charge | Fire | Physical | Dash | 89 | 373 | 887Sprint |
| Rapid Spin | Normal | Physical | Spin | 64 | 284 | 825Sprint |
| Heat Wave | Fire | Special | Nova | 64 | 272 | 700Vigor |
| Flame Wheel | Fire | Physical | Trail | 52 | 218 | 697Sprint |
| Hyper Voice | Normal | Special | Nova | 58 | 258 | 674Reflexes |
| Substitute | Normal | Physical | Turret | 40 | 226 | 571Armor |
| Air Slash | Flying | Special | Homing | 37 | 188 | 495Reflexes |
| Flamethrower | Fire | Special | Cone | 56 | 182 | 489Reflexes |
| Whirlwind | Flying | Special | Shove | 77 | 261 | 471Sprint |
| Will-O-Wisp | Fire | Special | Turret | 29 | 162 | 469Reflexes |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Rock×2.56
- Water×1.6
- Electric×1.6
Resists
- Grass×0.36
- Bug×0.36
- Ground×0.48
- Fire×0.6
- Fighting×0.6
- Steel×0.6
- Fairy×0.6
- Ice×0.96
Sprites by
CHUNSOFT, Deeshura, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.