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No. 0250 B
Ho-Oh

Ho-Oh

Region
Johto · 2ª generation
Rarity
Legendary
Attack side
Physical
  • Legendary
  • Gacha featured
Recommended build B
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Gust → Hurricane
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 9,636/s (3,466 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Gust → Hurricane Orbit · evolves with Sprint
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 9,636/s (3,466 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 45 296 1,294Power
Wing Attack Flying Physical Melee 84 441 1,166Power
Gust Flying Special Orbit 118 472 1,124Sprint
Body Slam Normal Physical Melee 81 393 1,078Power
Fire Spin Fire Special Orbit 110 441 1,049Synthesis
Tackle Normal Physical Melee 63 348 954Vigor
Hyper Beam Normal Special Charge 177 526 946Power
Quick Attack Normal Physical Dash 95 395 940Sprint
Aerial Ace Flying Physical Dash 100 381 907Sprint
Flame Charge Fire Physical Dash 89 373 887Sprint
Rapid Spin Normal Physical Spin 64 284 825Sprint
Heat Wave Fire Special Nova 64 272 700Vigor
Flame Wheel Fire Physical Trail 52 218 697Sprint
Hyper Voice Normal Special Nova 58 258 674Reflexes
Substitute Normal Physical Turret 40 226 571Armor
Air Slash Flying Special Homing 37 188 495Reflexes
Flamethrower Fire Special Cone 56 182 489Reflexes
Whirlwind Flying Special Shove 77 261 471Sprint
Will-O-Wisp Fire Special Turret 29 162 469Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Water×1.6
  • Electric×1.6

Resists

  • Grass×0.36
  • Bug×0.36
  • Ground×0.48
  • Fire×0.6
  • Fighting×0.6
  • Steel×0.6
  • Fairy×0.6
  • Ice×0.96

Sprites by

CHUNSOFT, Deeshura, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.