Skip to content
PokéSurvivor Wiki
No. 0251 B
Celebi

Celebi

Region
Johto · 2ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
  • Floats
Recommended build B
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,797/s (3,164 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,797/s (3,164 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 162 582 1,320Synthesis
Seed Bomb Grass Physical Bounce 71 352 1,196Power
Vine Whip Grass Physical Melee 76 477 1,019Power
Body Slam Normal Physical Melee 71 346 949Power
Solar Beam Grass Special Charge 157 513 923Reflexes
Hyper Beam Normal Special Charge 169 502 903Power
Tackle Normal Physical Melee 55 306 840Vigor
Quick Attack Normal Physical Dash 83 348 828Sprint
Confusion Psychic Special Projectile 28 183 800Reflexes
Energy Ball Grass Special Homing 38 259 747Synthesis
Rapid Spin Normal Physical Spin 57 250 726Sprint
Grass Knot Grass Special Aura 68 381 686Vigor
Psycho Cut Psychic Physical Boomerang 73 297 668Reflexes
Razor Leaf Grass Physical Boomerang 72 293 660Reflexes
Hyper Voice Normal Special Nova 56 246 643Reflexes
Psybeam Psychic Special Beam 86 300 636Power
Mist Ball Psychic Special Homing 30 200 575Reflexes
Psychic Psychic Special Nova 53 206 516Magnet
Substitute Normal Physical Turret 35 199 502Armor
Extrasensory Psychic Special Shove 73 260 470Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×2.56
  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Fighting×0.6
  • Ground×0.6
  • Psychic×0.6

Sprites by

CHUNSOFT, Emmuffin, Smalusion. SpriteCollab, CC BY-NC 4.0.