- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Rock Throw → Stone Edge
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 9,031/s (3,249 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 9,031/s (3,249 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 163 | 527 | 1,233Power |
| Rock Throw | Rock | Physical | Projectile | 40 | 259 | 1,135Power |
| Power Gem | Rock | Special | Bounce | 60 | 299 | 1,014Power |
| Body Slam | Normal | Physical | Melee | 66 | 321 | 881Power |
| Ancient Power | Rock | Special | Orbit | 89 | 355 | 844Armor |
| Tackle | Normal | Physical | Melee | 51 | 284 | 779Vigor |
| Quick Attack | Normal | Physical | Dash | 77 | 323 | 768Sprint |
| Hyper Beam | Normal | Special | Charge | 143 | 425 | 766Power |
| Bonemerang | Ground | Physical | Boomerang | 51 | 309 | 742Power |
| Spikes | Ground | Physical | Mine | 35 | 201 | 742Power |
| Sand Tomb | Ground | Physical | Vortex | 67 | 286 | 718Vigor |
| Rock Slide | Rock | Physical | Meteor | 47 | 243 | 712Reflexes |
| Rapid Spin | Normal | Physical | Spin | 52 | 232 | 674Sprint |
| Bulldoze | Ground | Physical | Aura | 65 | 340 | 612Power |
| Hyper Voice | Normal | Special | Nova | 47 | 209 | 545Reflexes |
| Substitute | Normal | Physical | Turret | 32 | 184 | 466Armor |
| Rock Tomb | Rock | Physical | Stun | 46 | 153 | 397Vigor |
| Mud Shot | Ground | Special | Nova | 26 | 140 | 396Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×2.56
- Grass×2.56
- Ice×1.6
- Fighting×1.6
- Ground×1.6
- Steel×1.6
Resists
- Electric×0.3
- Poison×0.36
- Normal×0.6
- Fire×0.6
- Flying×0.6
- Rock×0.6
Sprites by
CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.