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No. 0247 C
Pupitar

Pupitar

Region
Johto · 2ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rock Throw → Stone Edge
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,031/s (3,249 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,031/s (3,249 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 163 527 1,233Power
Rock Throw Rock Physical Projectile 40 259 1,135Power
Power Gem Rock Special Bounce 60 299 1,014Power
Body Slam Normal Physical Melee 66 321 881Power
Ancient Power Rock Special Orbit 89 355 844Armor
Tackle Normal Physical Melee 51 284 779Vigor
Quick Attack Normal Physical Dash 77 323 768Sprint
Hyper Beam Normal Special Charge 143 425 766Power
Bonemerang Ground Physical Boomerang 51 309 742Power
Spikes Ground Physical Mine 35 201 742Power
Sand Tomb Ground Physical Vortex 67 286 718Vigor
Rock Slide Rock Physical Meteor 47 243 712Reflexes
Rapid Spin Normal Physical Spin 52 232 674Sprint
Bulldoze Ground Physical Aura 65 340 612Power
Hyper Voice Normal Special Nova 47 209 545Reflexes
Substitute Normal Physical Turret 32 184 466Armor
Rock Tomb Rock Physical Stun 46 153 397Vigor
Mud Shot Ground Special Nova 26 140 396Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×2.56
  • Grass×2.56
  • Ice×1.6
  • Fighting×1.6
  • Ground×1.6
  • Steel×1.6

Resists

  • Electric×0.3
  • Poison×0.36
  • Normal×0.6
  • Fire×0.6
  • Flying×0.6
  • Rock×0.6

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.