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No. 0246 D
Larvitar

Larvitar

Region
Johto · 2ª generation
Rarity
Common
Attack side
Physical
As an enemy
Charger
Recommended build D
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Rock Throw → Stone Edge
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,175/s (2,941 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Rock Throw → Stone Edge Projectile · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,175/s (2,941 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 148 477 1,116Power
Rock Throw Rock Physical Projectile 36 235 1,027Power
Power Gem Rock Special Bounce 54 268 909Power
Body Slam Normal Physical Melee 60 291 797Power
Ancient Power Rock Special Orbit 79 318 757Armor
Tackle Normal Physical Melee 46 257 705Vigor
Quick Attack Normal Physical Dash 70 292 695Sprint
Hyper Beam Normal Special Charge 129 381 686Power
Bonemerang Ground Physical Boomerang 46 280 672Power
Spikes Ground Physical Mine 32 182 671Power
Sand Tomb Ground Physical Vortex 61 259 650Vigor
Rock Slide Rock Physical Meteor 42 220 645Reflexes
Rapid Spin Normal Physical Spin 47 210 610Sprint
Bulldoze Ground Physical Aura 59 308 554Power
Hyper Voice Normal Special Nova 42 187 489Reflexes
Substitute Normal Physical Turret 29 167 422Armor
Rock Tomb Rock Physical Stun 42 138 360Vigor
Mud Shot Ground Special Nova 23 126 355Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×2.56
  • Grass×2.56
  • Ice×1.6
  • Fighting×1.6
  • Ground×1.6
  • Steel×1.6

Resists

  • Electric×0.3
  • Poison×0.36
  • Normal×0.6
  • Fire×0.6
  • Flying×0.6
  • Rock×0.6

Sprites by

CHUNSOFT, JFain, Lovi. SpriteCollab, CC BY-NC 4.0.