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No. 0332 C
Cacturne

Cacturne

Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Charger
Recommended build C
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,360/s (3,367 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,360/s (3,367 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 172 619 1,404Synthesis
Seed Bomb Grass Physical Bounce 75 375 1,273Power
Vine Whip Grass Physical Melee 81 508 1,084Power
Body Slam Normal Physical Melee 76 368 1,010Power
Bite Dark Physical Melee 62 366 1,005Power
Solar Beam Grass Special Charge 167 546 982Reflexes
Hyper Beam Normal Special Charge 180 534 961Power
Night Slash Dark Physical Spin 74 325 944Sprint
Tackle Normal Physical Melee 59 326 894Vigor
Quick Attack Normal Physical Dash 89 370 880Sprint
Dark Pulse Dark Special Nova 76 324 833Sprint
Sucker Punch Dark Physical Homing 42 283 815Power
Night Shade Dark Special Aura 74 446 803Synthesis
Energy Ball Grass Special Homing 41 276 794Synthesis
Rapid Spin Normal Physical Spin 60 266 773Sprint
Grass Knot Grass Special Aura 73 406 730Vigor
Razor Leaf Grass Physical Boomerang 77 312 702Reflexes
Hyper Voice Normal Special Nova 59 262 684Reflexes
Substitute Normal Physical Turret 37 211 535Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×2.56
  • Fire×1.6
  • Ice×1.6
  • Fighting×1.6
  • Poison×1.6
  • Flying×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6
  • Ghost×0.6
  • Dark×0.6

Sprites by

CHUNSOFT, Emmuffin, Reppamon. SpriteCollab, CC BY-NC 4.0.