- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 9,360/s (3,367 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 9,360/s (3,367 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 172 | 619 | 1,404Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 75 | 375 | 1,273Power |
| Vine Whip | Grass | Physical | Melee | 81 | 508 | 1,084Power |
| Body Slam | Normal | Physical | Melee | 76 | 368 | 1,010Power |
| Bite | Dark | Physical | Melee | 62 | 366 | 1,005Power |
| Solar Beam | Grass | Special | Charge | 167 | 546 | 982Reflexes |
| Hyper Beam | Normal | Special | Charge | 180 | 534 | 961Power |
| Night Slash | Dark | Physical | Spin | 74 | 325 | 944Sprint |
| Tackle | Normal | Physical | Melee | 59 | 326 | 894Vigor |
| Quick Attack | Normal | Physical | Dash | 89 | 370 | 880Sprint |
| Dark Pulse | Dark | Special | Nova | 76 | 324 | 833Sprint |
| Sucker Punch | Dark | Physical | Homing | 42 | 283 | 815Power |
| Night Shade | Dark | Special | Aura | 74 | 446 | 803Synthesis |
| Energy Ball | Grass | Special | Homing | 41 | 276 | 794Synthesis |
| Rapid Spin | Normal | Physical | Spin | 60 | 266 | 773Sprint |
| Grass Knot | Grass | Special | Aura | 73 | 406 | 730Vigor |
| Razor Leaf | Grass | Physical | Boomerang | 77 | 312 | 702Reflexes |
| Hyper Voice | Normal | Special | Nova | 59 | 262 | 684Reflexes |
| Substitute | Normal | Physical | Turret | 37 | 211 | 535Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Bug×2.56
- Fire×1.6
- Ice×1.6
- Fighting×1.6
- Poison×1.6
- Flying×1.6
- Fairy×1.6
Resists
- Psychic×0.3
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
- Ghost×0.6
- Dark×0.6
Sprites by
CHUNSOFT, Emmuffin, Reppamon. SpriteCollab, CC BY-NC 4.0.