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No. 0658 B
Greninja

Greninja

Region
Kalos · 6ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Charger
Recommended build B
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Hydro Pump → Hydro Cannon

Group damage 8,652/s (3,112 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Hydro Pump → Hydro Cannon Beam · evolves with Power

Group damage 8,652/s (3,112 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 55 332 1,350Power
Body Slam Normal Physical Melee 69 338 926Power
Bite Dark Physical Melee 57 336 921Power
Hyper Beam Normal Special Charge 172 510 918Power
Night Slash Dark Physical Spin 67 298 866Sprint
Hydro Pump Water Special Beam 86 324 845Power
Tackle Normal Physical Melee 54 299 820Vigor
Quick Attack Normal Physical Dash 81 340 808Sprint
Dark Pulse Dark Special Nova 73 309 796Sprint
Night Shade Dark Special Aura 71 426 767Synthesis
Sucker Punch Dark Physical Homing 38 259 747Power
Rapid Spin Normal Physical Spin 55 244 709Sprint
Whirlpool Water Special Vortex 68 289 699Synthesis
Hyper Voice Normal Special Nova 56 250 654Reflexes
Substitute Normal Physical Turret 34 194 490Armor
Bubble Water Special Nova 32 161 447Sprint
Bubble Beam Water Special Cone 37 130 363Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Fighting×1.6
  • Bug×1.6
  • Fairy×1.6

Resists

  • Psychic×0.3
  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Ghost×0.6
  • Dark×0.6
  • Steel×0.6

Sprites by

Emmuffin, Jhony-Rex, Soulja, ◥θ┴θ◤. SpriteCollab, CC BY-NC 4.0.