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No. 0983 A
Kingambit

Kingambit

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Chaser
Recommended build A
  1. Start with this move Meteor Mash → Magnet Bomb
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Metal Claw → Iron Head
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 10,326/s (3,714 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Meteor Mash → Magnet Bomb Meteor · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Metal Claw → Iron Head Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 10,326/s (3,714 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Meteor Mash Steel Physical Meteor 72 474 1,456Power
Metal Claw Steel Physical Melee 74 425 1,165Power
Body Slam Normal Physical Melee 82 399 1,093Power
Bite Dark Physical Melee 67 396 1,088Power
Night Slash Dark Physical Spin 80 352 1,022Sprint
Gyro Ball Steel Physical Spin 79 349 1,014Armor
Tackle Normal Physical Melee 64 353 968Vigor
Quick Attack Normal Physical Dash 96 401 953Sprint
Mirror Shot Steel Special Bounce 55 272 924Power
Sucker Punch Dark Physical Homing 45 306 882Power
Rapid Spin Normal Physical Spin 65 288 836Sprint
Flash Cannon Steel Special Beam 79 297 776Armor
Hyper Beam Normal Special Charge 139 413 744Power
Dark Pulse Dark Special Nova 59 251 645Sprint
Night Shade Dark Special Aura 57 346 622Synthesis
Substitute Normal Physical Turret 40 229 579Armor
Hyper Voice Normal Special Nova 46 203 530Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fighting×2.56
  • Fire×1.6
  • Ground×1.6

Resists

  • Psychic×0.18
  • Poison×0.3
  • Normal×0.6
  • Grass×0.6
  • Ice×0.6
  • Flying×0.6
  • Rock×0.6
  • Ghost×0.6
  • Dragon×0.6
  • Dark×0.6
  • Steel×0.6
  • Bug×0.96
  • Fairy×0.96

Sprites by

Top_Kec. SpriteCollab, CC BY-NC 4.0.