- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Tackle → Take Down
- Bond 3: add to the group Quick Attack → Extreme Speed
Group damage 8,729/s (3,140 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
- Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint
Group damage 8,729/s (3,140 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | Melee | 85 | 415 | 1,139Power |
| Hyper Beam | Normal | Special | Charge | 190 | 564 | 1,014Power |
| Tackle | Normal | Physical | Melee | 66 | 367 | 1,008Vigor |
| Quick Attack | Normal | Physical | Dash | 100 | 418 | 993Sprint |
| Rapid Spin | Normal | Physical | Spin | 68 | 300 | 871Sprint |
| Hyper Voice | Normal | Special | Nova | 62 | 277 | 722Reflexes |
| Substitute | Normal | Physical | Turret | 42 | 238 | 603Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fighting×1.6
Resists
- Ghost×0.3
Sprites by
baronessfaron, Emmuffin, pi3.14. SpriteCollab, CC BY-NC 4.0.