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No. 0984 S
Great Tusk

Great Tusk

Region
Paldea · 9ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Chaser
Recommended build S
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Karate Chop → Close Combat
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 11,098/s (3,992 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Karate Chop → Close Combat Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 11,098/s (3,992 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 200 645 1,509Power
Karate Chop Fighting Physical Melee 79 512 1,405Power
Body Slam Normal Physical Melee 81 393 1,078Power
Rolling Kick Fighting Physical Spin 79 349 1,014Sprint
Tackle Normal Physical Melee 63 348 954Vigor
Quick Attack Normal Physical Dash 95 395 940Sprint
Bonemerang Ground Physical Boomerang 62 379 909Power
Spikes Ground Physical Mine 43 246 908Power
Sand Tomb Ground Physical Vortex 83 350 879Vigor
Rapid Spin Normal Physical Spin 64 284 825Sprint
Aura Sphere Fighting Special Projectile 27 177 775Reflexes
Bulldoze Ground Physical Aura 80 416 749Power
Hyper Beam Normal Special Charge 134 397 715Power
Substitute Normal Physical Turret 40 226 571Armor
Hyper Voice Normal Special Nova 44 195 509Reflexes
Dynamic Punch Fighting Physical Stun 57 189 492Power
Vacuum Wave Fighting Special Shove 63 224 432Armor
Mud Shot Ground Special Nova 24 131 369Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Grass×1.6
  • Ice×1.6
  • Flying×1.6
  • Psychic×1.6
  • Fairy×1.6

Resists

  • Electric×0.3
  • Rock×0.36
  • Poison×0.6
  • Bug×0.6
  • Dark×0.6

Sprites by

G〜, Soulja. SpriteCollab, CC BY-NC 4.0.