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No. 0876 D
Indeedee

Indeedee

Region
Galar · 8ª generation
Rarity
Rare
Attack side
Special
As an enemy
Chaser
Recommended build D
  1. Start with this move Hyper Beam → Prismatic Laser
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Confusion → Psyshock
  4. Bond 3: add to the group Hyper Voice → Uproar

Group damage 6,678/s (2,402 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Hyper Beam → Prismatic Laser Charge · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Confusion → Psyshock Projectile · evolves with Reflexes
  4. Bond 3: add to the group Hyper Voice → Uproar Nova · evolves with Reflexes

Group damage 6,678/s (2,402 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Hyper Beam → Prismatic Laser
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Confusion → Psyshock
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Hyper Beam → Prismatic Laser
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Confusion → Psyshock
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Hyper Beam Normal Special Charge 173 514 925Power
Confusion Psychic Special Projectile 29 187 819Reflexes
Body Slam Normal Physical Melee 60 293 805Power
Tackle Normal Physical Melee 47 260 712Vigor
Quick Attack Normal Physical Dash 71 295 702Sprint
Hyper Voice Normal Special Nova 57 252 659Reflexes
Psybeam Psychic Special Beam 88 307 651Power
Rapid Spin Normal Physical Spin 48 212 616Sprint
Mist Ball Psychic Special Homing 30 204 589Reflexes
Psycho Cut Psychic Physical Boomerang 62 252 566Reflexes
Psychic Psychic Special Nova 54 211 528Magnet
Extrasensory Psychic Special Shove 74 266 482Armor
Substitute Normal Physical Turret 30 168 426Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×1.6
  • Dark×1.6

Resists

  • Ghost×0.48
  • Psychic×0.6
  • Fighting×0.96

Sprites by

JFain, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.