- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Hydro Pump → Hydro Cannon
Group damage 8,516/s (3,063 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
- Bond 3: add to the group Hydro Pump → Hydro Cannon Beam · evolves with Power
Group damage 8,516/s (3,063 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 3
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 54 | 327 | 1,329Power |
| Hyper Beam | Normal | Special | Charge | 169 | 502 | 903Power |
| Body Slam | Normal | Physical | Melee | 63 | 307 | 843Power |
| Hydro Pump | Water | Special | Beam | 85 | 319 | 831Power |
| Confusion | Psychic | Special | Projectile | 28 | 183 | 800Reflexes |
| Tackle | Normal | Physical | Melee | 49 | 272 | 746Vigor |
| Quick Attack | Normal | Physical | Dash | 74 | 309 | 735Sprint |
| Whirlpool | Water | Special | Vortex | 67 | 285 | 688Synthesis |
| Rapid Spin | Normal | Physical | Spin | 50 | 222 | 645Sprint |
| Hyper Voice | Normal | Special | Nova | 56 | 246 | 643Reflexes |
| Psybeam | Psychic | Special | Beam | 86 | 300 | 636Power |
| Psycho Cut | Psychic | Physical | Boomerang | 65 | 264 | 593Reflexes |
| Mist Ball | Psychic | Special | Homing | 30 | 200 | 575Reflexes |
| Psychic | Psychic | Special | Nova | 53 | 206 | 516Magnet |
| Extrasensory | Psychic | Special | Shove | 73 | 260 | 470Armor |
| Substitute | Normal | Physical | Turret | 31 | 176 | 446Armor |
| Bubble | Water | Special | Nova | 32 | 159 | 440Sprint |
| Bubble Beam | Water | Special | Cone | 36 | 128 | 357Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Grass×1.6
- Bug×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Fire×0.6
- Water×0.6
- Ice×0.6
- Fighting×0.6
- Psychic×0.6
- Steel×0.6
Sprites by
CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.